I didn't set out to build software for neuroscience. I trained as a Grande École engineer at Arts et Métiers and started in aerospace. My work there even won an Airbus award. But the projects that pulled me in were always the ones where code met science.
In 2020 I joined the Fondation Campus Biotech Geneva and found my place: turning research protocols into software people actually use. A VR tool a surgeon can navigate. A game engaging enough that study participants keep coming back, and reliable enough to run in a clinic. The quiet infrastructure that keeps a multi-site study alive.
Six years in, I'm a Unity Certified Expert who has shipped across XR, mobile and full stack, and I'm now going deeper on AI, putting code agents and speech models to work in real engineering. When I'm not building, you'll probably find me paragliding above Geneva.